Helper bot commands:
--------------------
Impulse 100  Activates a helper bot

Impulse 101  Deactivates the last activated helper bot

Impulse 102  Teleports the bot to your current location as long as there is
             room.

Impulse 103  Toggles the bot's glow on and off.

Impulse 104  Reports the bot's status.

Impulse 105  Toggles bot attack mode on and off.

Impulse 106  Toggles between player's and bot's view.

Impulse 107  Toggles the bot's stay status.  When staying, the bot will remain
             where he is until an enemy is sighted or he is told to follow
             again.

Impulse 108  Tell the last created bot to use only his axe as a weapon (this
             is very entertaining, and they happen to be pretty good with it).

Impulse 109  Toggle Zeus comments on and off.  This also toggles enforcer
             sounds on and off.

Impulse 110  Toggle bot roaming on and off.

Impulse 111  Make bot throw backpak (useful if the bot has been picking
             everything up before you can).  The bot will throw the back
             pack to you.  If you are too far away, the bot will pick
             the backpack back up (unless he is staying).

Impulse 112  Toggle holographic HUD display on and off.  Default is on
             for single-play games and disabled for deathmatch games.

Impulse 113  Toggle shortest pathing on/off.  Pathing may cause Quake to
             crash with an "Infinite loop error" on large levels, or may
             cause Quake to give and "Out of edicts" error when lots of
             bots are active.  If you have any problems, turn off pathing
             with this impulse.  Bot's will still map levels and move from
             node to node, but they will not generate shortest paths to
             items.

Debugging Commands:
-------------------

Impulse 125  Toggle bot verbose mode on and off.  Turn it on if you want to
             know what the bots are doing and "thinking".

Impulse 126  Kill all monsters on current map. (Gib's some, and may cause an
             "no free edicts" error on maps with lots of creatures).

Impulse 127  Toggle player damage.  This is a better cheat than god mode since
             the player does not experience any impact from weapons or twitch
             when hurt.  If you use this in deathmatch while playing with
             another human you are a low-life and you'd better stop or Nelno 
             will find you on the net and spank you down so hard that you'll
             be crying for mommy.

Impulse 128  Debug toggle.  Allows printing of some specific messages.

Impulse 129  Show unreachable items.  For debugging use.

Impulse 130  Show opponent distance toggle.  When on, the distance to the
             last-created opponent bot will be displayed.

Impulse 131  Toggle observer mode.  Currently, you can still fire in observer
             mode, but it's only for debugging purposes right now.


Deathmatch Bot Impulses:
------------------------

Impulse 150  Spawn an opponent ZEUSbot.

Impulse 151  Show scores -- shows all player and bot frags (including
             helper bots).  Currently not sorted and not space padded,
             but that will change at some point.

Impulse 152  Spawn 4 bots, at skills 0, 1, 2 and 3, using skins 1, 2, 3
             and 4.


Multiskin Impulses:
-------------------

Impulse 200  Previous skin.
Impulse 201  Next skin.
impulse 202  Multiskin on/off.

Bind these impulses to keys to make commanding the bot easy.  For example,
to make the Q key activate the bot bring down the Quake console by pressing
the ~ key and then type:

BIND Q "IMPULSE 100"

Now, every time you press Q the bot will be toggled between his active and
inactive state.  You can bind the other impulses in the same manner.  When
you exit Quake, the configuration will be saved and you won'y have to do it
again.